Range: 150'. Casting Time: 1 Action. From Player's Handbook, page 257. . Magic Missile deals a consistent average of 10. It is a more resisted type of damage, but you can also take elemental adept fire to change that. See the spell's description, casting time, range, components, duration, school, and user comments from other players and experts. Jim’s Magic Missile states that you need to make an attack roll for each missile and the damage done etc, but no mention of interaction with the shield spell. This is a tricky question, because 5E doesn't really use the term "spell damage" to determine how a spell damages creatures. Yes, magic missiles automatically hit. Multiclass into UA Phoenix Sorcerer to use the Mantle of Flame ability to add a Charisma bonus to one fire damage die roll. And a fighter can do 6d6 with his action surge. A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. Magic Missile. - Reflective Carapace. Jeremy Crawford previously noted that the Magic Missile spell causes a separate concentration roll by a spell caster for each hit. Here you assume base level which is level 1. Pick the Druid Circle of Twilight, he can add (X/2)d10 on your damaging spell where X is your Druid level. You choose the target for each missile. The first sentence now ends as follows: “. At Higher Levels. RAW Hex would trigger because Magic Missile uses a attack, even if it doesn't use a attack roll. Magic Missile, Improved. Thus, a quickened twinned repeating magic missile (normally a 12th-level spell) will only use up an 8th-level spell slot! You may quicken spontaneous spells thanks to your Rapid Metamagic feat. Suddenly that first level Magic missile gets a lot more powerful, dealing anywhere from 3-6 damage per missile, if you’re a Wizard with an Intelligence bonus of only +1, but more likely you’ve got at least a +4 by level 10, if not the max of +5. Take 2 levels of UA Lore Mastery wizard to get the Spell Secrets ability. Magic Missile. . Casting Time: 1 action. The exchange that inspired Magic Missile also led to the Shield spell, so the original Player’s Handbook (1978) explains, “This shield will totally negate magic missile attacks. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are. WarpedAcorn. A dart deals 1d4 + 1 force damage to its target. Ability Score Improvement, Slow Fall 5th +3 1d6 5 +10 ft. Magic missile is tricky, but it has been officially stated that you are meant to roll 1d4+1 and all of the missiles deal that much damage;. Anyone can take Magic Initiate. Well, there are a few damage dealing spells in 5e that hit no matter what. But what you actually should be doing is rolling 1d4+1 and multiplying it by the number of darts striking a target. For Magic Missile, the spell description actually covers this: "Each dart hits a creature of your choice that you can see within range. 5 total damage. As far as an actual increase to all targets of the spell, an Imbued Wood Focus (an Eberron item) has varieties that add +1 damage to one damage roll of a spell per turn. Each missile does 1d6 force damage. A flammable object hit by this spell ignites if it isn't being worn or carried. The "why" seems to be. At Higher Levels. In ADnD magic missile at level 9 was one of the best ways to deal with enemy high level spellcasters. Major Image*:. Magic Missile. Six stars, located on the robe's upper front portion, are particularly large. Each secondary target takes 1d4+1 points of damage, as if struck by a single magic missile. So I like doing each roll individually because a Lvl 3 Magic Missile should have a greater chance of breaking concentration than a Lvl 1 version. The Arcane Firearm feature says:. If the boss has elemental weaknesses, Chromatic Orb is probably the best single target damage spell. Starting with the secondGain a bonus to one of the spell’s damage rolls. No, Magic missile is not an attack. Dispel Magic works by targeting:. RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. JC has answered a tweet saying that you roll for each missile, but his answer isn't explicitly supported by the written rules. This allows the Monk to reduce the damage dealt by a ranged attack. If you can trigger the weakness, though, the damage dealt is pretty strong for a 1st level spell. Obviously, we all know hex + hexblade's curse for 1d6 + proficiency, but I want to know what other features would complement this build. You create three glowing darts of magical force. The only way that rule would apply is if each dart hit multiple targets. The Evoker Wizard’s job is to indiscriminately cover the battlefield in heavily damaging magic. It’s only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile. MM at level 7 does 9d6 (effectively). Bandit no. Magic Missile – DnD 5eAn artificer who specializes as an Armorer modifies armor to function almost like a second skin. Disintegrate, on the other hand, still deals force damage but explicitly says that if it reduces them to 0 hit points, they are completely disintegrated. Since magic missile is such a common spell, it is very likely that players would know when its coming at them. Scales 1d4+1 damage per level up-cast. At Higher Levels. The Magic Missile Stormer Optimized Character Build treats magic missiles like a volley of arrows storming down on their targets. Each dart hits a creature of your choice that you can see within range. draconic ancestry, you can add your Cha-risma modifier to one damage roll of that spell. However, the ability to use the spell without using a spell slot is a significant boon. A duplicate can be destroyed only by an attack that hits it. MM is very good at level 1, not bad at level 2, but, like all damage spells, falls to scale well. A dart deals 1d4 + 1 force damage to its target. It is also one of the only "a 1 does something bad" type rules in any 5e book, probably allowed to slip in because of Acq Inc's semi-third party development and. Range: 120 feet. You can pick the targets one at a time in order, unless the spell says otherwise (as magic missile does). Evil Mage Legacy This doesn't reflect the latest rules and lore. They automatically hit. single. If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. Magic Missile is good to keep around for the auto-hit and force damage, but I would probably drop it by level 7, maybe 9 at the latest. Yes, Magic Missile is akin to many Kobolds running up and giving you one whack each. This shield is cursed. D&D 5e monks have good Dexterity saving throws, but that isn't always enough to save them. AI turns out to be a big fan of Magic Missile, particularly as it avoids potentially damaging its fellow party members. Since magic missile does not require an attack roll, its range is not doubled by Spell Sniper; but it will help with any other spell that requires an attack roll,. The caster may conjure an additional two missiles for every 5 levels they have (so, three missiles at 6th level, five. Spells don't usually have a roll to hit. 5 damage when cast as a 1st-level spell, and while that sounds unglamorous and unimpressive, I’m going to tell you why it’s awesome and great. Its damage is determined by how strong a poker hand you draw; draw a Dead Man's Hand and the target dies instantly. Mar 11, 2003. It's not strictly required by RAW to treat Magic Missile the same way as an AoE spell, but it's certainly reasonable, and it avoids some thorny problems with multi-targeting scenarios. This should give you 1d4+3 force damage per dart created by magic missile. hottaisk! Before the Spellplague and. It sounds like a high school zine, does not inspire joy, and no one is going to yell it at the table. 5 damage as it has a 25% chance to miss its effectives are 7. The ability to expend a 1st. 375 damage per use. Tessa takes extra damage from Fury of the Small. It requires either a high intelligence score or being an elf, and only works for prepared spellcasters with spellbooks. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are. Each magic missile is a separate attack so you don't get 6d4 you get 6. So the orb needs to hit at least 77% of the time to do as much damage as missile. Neither roll-to-hit nor saving throw, 100% chance to do its damage. Shield says:. The DM made a call, saying no precedent. 5 damage per missile, or 11 if all focused on the same target. Magic Missile - unique Ability. Some spells require you to see the target, and some don't. Every spell has a level from 0 to 9. The spell would need to be cast at. Magic MIssile doesn't have one damage roll per dart; it's one damage roll, period. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. Each dart hits a creature of your choice that you can see within range. Cloak of Protection 5e – Stylish and hard to hit. The caster can shoot the arrow with magic, and it strikes any visible target the caster designates. magic missile deals max 15 averaging at 10. The damage bonus applies to one damage roll of a spell, not multiple rolls. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Range: 120 feet. The Magic Missile spell ( PHB p. you roll 1d4+1 and get a result of 3, for example. 5+1) = 7 damage per use. I do not know if Hexblade's curse requires concentration but I think Hex does and that may be a limiting. It strikes a target automatically, with multiple missiles launched at higher levels. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force. You can increases the spell slot level by one for each additional charge you expend. 5 damage on average. The darts all strike simultaneously, and you can direct them. At Higher Levels. Plus the missile could be magicked or poisoned so even a scratch could have bad effects (assuming the. Also let me know if you like the new format or no. Suddenly that first level Magic missile gets a lot more powerful, dealing anywhere from 3-6 damage per missile, if you’re a Wizard with an Intelligence bonus of only +1, but more likely you’ve got at least a +4 by level 10, if not the max of +5. If you expend the. 5's Force Missile. ”. . No, Magic Missile does not hit the target. Casting Time: 1 action. Charms, blessings, epics boons, spells of legend, hidden skills, and more. The problem with that is that the DM in question ruled that Magic Missile, when affecting a single creature, counts as a single damage roll. For example, if you cast Magic Missile at 2nd level, you will have four missiles. 1 Answer. Removing the shield fails to end the curse on you. The wizard school had turned evil and started blowing up parts of the town and we were sent to investigate. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force. Magic Missile (1st-Level Spell; Requires a Spell Slot). Areas of Magic. The spell created three whistling darts of magical energy that shot at targets of the caster's choice in a twisting motion. Magic Missle doesn't require an attack roll. If you want something fancier than "immune to everything but magic missile", you could say: Regeneration. If the boss has elemental weaknesses, Chromatic Orb is probably the best single target damage spell. For 1 charge, you cast the 1st-level version of the spell. . [Magic Missile Stormer 3. So for magic missile a fighter who don't have access to casting magic missile you would not be able to use it. Since magic missile is capable of hitting multiple creatures, it cannot be twinned. Level: 1stCasting Time: 1 ActionRange/Area: 120 ftComponents: V, S Duration: Instantaneous School: EvocationAttack/Save: NoneDamage/Effect: Force Description. Magic Missile had to be done before combat starts), BECMI->2nd made automatic spell failure if injured, 3e put concentration checks, and 4e and later removed interference. The DC equals 10 + the spell’s level. Physical Description. 20 Intelligence. D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. This is how the spell would go: Bandit no. You can increases the spell slot level by one for each additional charge you expend. No, you can't. You can pick the targets one at a time in order, unless the spell says otherwise (as magic missile does). It's the worst damage of any (leveled) spell in the game. Deflect Missiles is a feature gained at level 3 by all Monks regardless of which Monastic Tradition they choose. D&D Spells: Magic Missile Done to DeathNerdarchy received a request to max out the classic Dungeons and Dragons spell magic missile. However, eldritch blast does proc it because it has multiple. Magic Missile. #2. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. You send a dart of force streaking toward a creature that you can see. Details on the planes of existence and terrains. (Of note, this is different than Mike Mearls' answer which viewed a Magic Missile as one source of damage. Magical attacks ignore DR but not hardness. The chicken regains 1 hit point at the start of its turn. Nowif you look at something like bestow curse instead, the wording is “your attacks and spells deal an extra 1d8 damage” so it would only be 1d8 damage on top of the missile damage. A typical spell requires you to pick one or more targets to be affected by the spell's magic. Max 20 and averages at 11 its effective damages are 15 and 8. (I would rule that a non-damaging spell would not be. Magic Missile. The darts all strike simultaneously, and you can direct them to hit one creature or several. It’s only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. A Wand of Magic Missiles is one of the most valuable wands in D&D. I don’t expect you to use your 9th-level spell slots to upcast lesser. The darts all strike simultaneously, and you can direct them to. Vision: The sense or ability of sight, or something seen, an object perceived visually. A dart deals 1d4 + 1 force damage to its target. This shield is cursed. Evocation wizard + hexblade warlock is the best option imo. How Does Fury of the Small Work with Magic Missile? Magic Missile is a spell that deals damage, so Fury of the Small can be used when casting it. Neither does any additional character option / feats / etc. JC has answered a tweet saying that you roll for each missile, but his answer isn't explicitly supported by the written rules. This also comes up when it comes to death saving throws. Casting Time: 1 Reaction Range: Self Components: V, S Duration: 1 Round An invisible barrier of magical force appears and protects you. He was trying to tell me there is a difference between cover and concealment. #4. Almost all mechanics in 5e dont care what the base level of the spell is, they only care at which level you cast it at. 15–16. Brooch of Shielding. PHB, pg 257 "Each dart hits a creature of your choice that you can see within range. So yes, Magic Missile hits because Magic. However, because there is the condition on rolling a natural 1 for Jim's magic missile, each dart is dependent on the others roll. Yes. Dzaan creates three darts of magical force. Since magic missile doesn't require an attack roll, it won't proc the effect. Any spell of 3rd level or lower on the target ends. A dart deals 1d4+1 force damage to its target. Paid Sponsor Link: MISSILE! A gygaxian spell from the 70's still going in 2020!Music:Fela by EgoziTurkish Booze by Ro. I enjoy playing a rogue in my current D&D 5e campaign and adore the description of a rogue in the D&D Player’s Handbook: “Every town and city has its share of rogues. Class: Magic-User. Wand of Magic Missiles. Each dart hits a creature of your choice that you can see within range. Duration: Instantaneous. g a 3rd level spell which is an 'empowered magic missile' would do 3/4/6/7 damage each (1d4+1 * 1. 5 damage each missile and 38. 5 and never misses so its effective damages are the same. Each dart hits a creature of your choice that you can see within range. These. In 5e spell design, 1st level spells cast as 2nd level spells are intended to be weaker than real 2nd level spells; the upgrade from upcasting is supposed to be less than the upgrade from 2nd level effects. Magic Missile: Always Hits. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra. Jim's Magic Missile. For instance, if Umara casts magic missile using one of her 2nd-level slots, that magic missile is 2nd level. A dart deals 1d4 + 1 force damage to its target. As a bonus action, a sorcerer can convert sorcerer points into a spell slot. So someone like a cleric using bestow curse and the sapphire spark would be able to do 4D4 + 4D8. That leaves us the real question here as to whether or not Magic Missiles are separate sources of damage, or if the missiles hitting concurrently represent a single taking of damage. But this isn't the only class ability that can be stacked with Magic Missile. Range: 120 feet. Nope. You create three glowing darts of magical force. 5 damage auto-hit, while scorching ray is a 42 damage ranged touch. that trigger off of an Attack or Hit. At 5th level you create two darts, at 11th level you create. Magic Missile Master. In general, any magic items before level 5 are going. Level: 1. There you have it; every official D&D 5e upcast-able spell published before 2021. The Magic Missile Spell. \$\endgroup\$ There is, of course, another way to go around this. Weapons and Armor Proficiency: Force missile mages gain no new weapon or armor proficiencies. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by. - Reflective Carapace. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. How Does Magic Missile Work in 5e? Magic Missile automatically and instantly deals damage to between one and three targets within 120 feet. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. — Jeremy Crawford (@JeremyECrawford) December 8,. You create three glowing darts of magical force. RAW Hexblade curse would trigger because it looks for damage rolls and Magic Missile uses 1d4+1 damage roll. Wand of Magic Missile 5e – Gain the power of consistent damage. Here’s are the important components of the build: Hexblade 1/Evoker Wizard 10+. 5 and 4. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. See full list on rpgbot. ”. Due to magic missile's "one damage roll for all darts" rule, it seems like there are a good number of ways to up the damage on this spell. That is why. Blocking magic missile is a function of the spell shield. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. It's good stuff. Legend. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. (An immediate action is like a free action, but only once can be made per round. If the roll is odd, you shrink that number of inches. What Are the Rules for Shield in 5e? The rules for Shield in DnD 5e are as follows: Shield counts toward the triggering attack. 125. whenever you hit with an attack. This is because of the rules of Damage Rolls:. Hexblade's curse also adds directly to your damage rolls. 5+1) = 7 damage per use. You spent many long hours at the shooting range honing your mastery of magic missiles. Adventurer. Jeremy Crawford specifically ruled on Concentration saves and Magic Missile requiring each missile to force a new save. However, many players have wondered whether Fury of the Small increases the damage deal with each dart or only a single dart. From Player's Handbook, page 257. I also knew that. The Magic Missile (PHB) spell creates 3 darts that. 5 average damage respectively. While, the arcane Fireball spell is a sledgehammer, on the battlefield Magic Missile is the surgical strike. " If you roll damage for the spell when you cast it, increase the. Actually not. To elaborate a bit, ". We have: Magic Missle (2nd levle): 4d4 + 4 = 14 dmg on average Melfs Acid Arrow: 6d4 (including the delayed damage) = 15 dmg on average So not only is the damage of the magic missle guaranteed (no save throws / attack roll) but it does that damage instantly while melfs arrow does. Your magic missile does 2d4+2 damage and always hits = 2* (2. Sometimes it’s not about doing damage, sometimes it’s about sending a message. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 1 Action. Also, Shield cannot be cast at higher levels, meaning that in this situation the attacker will always get a bonus of at least +2 to their arcana check, even though the mechanics of 5e intends that Shield beats Magic Missile. A dart deals 1d4 + 1 force damage to its target. All etherealness does is put you into the Border Ethereal, and its details restate the DMG — it doesn't somehow create a unique, different physics paradigm for just the spell user. Add Hexblade's Curse and you get 100 average, assuming levels 11-12, 108 for 13-16 and 116 for 17-20. Each dart hits a creature of your choice that you can see within range. . Basically I am oversensitive to the potential of Magic Missile. 6. At Higher Levels. You cast magic missile 5e as a 5th-level spell. Even a really pokey airplane flying at 136 miles per hour crosses Magic Missile's 120-foot range in under a second, as the craft is flying at just under 200. Wondrous Item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. Join Date: 3/23/2017. Yes, it'd be funny, but in the way that fighting with a rubber chicken is funny; it's just so clearly bad and inefficient that you can't help but laugh. But iirc magic missile is pretty much a homing missile that always hits. To me that would give weight to letting them strike objects as well as people. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. How can you set things on it, if you don't know where it is. The spell created three whistling darts of magical energy that shot at targets of the caster's choice in a twisting motion. Arcane tricksters can only learn spells from. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. First Post. Wondrous item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the Magic Missile spell. A big advantage of Magic Missile is you can hit 3 different things, so if you're. How Does Magic Missile Work in 5e? Magic Missile automatically and instantly deals damage to between one and three targets within 120 feet. So on average, 108 damage, assuming 20 cha, 20 int. #3 Jan 12, 2018. thanks. 5 and never misses so its effective damages are the same. You cast confusion on yourself. Magic Missile was always a good answer to Mirror Image. An easy guide to the Uncommon Wand, its price, and its magic aura when seen through the Detect Magic spell. If an attack hits a duplicate, the duplicate is destroyed. Magic Missile targets a creature, and in your mind the illusion is a creature. When you cast this spell using a spell slot of 2nd. The main. Magic Missile is a Special Case. Magic Missile – DnD 5eMy 5e group just finished playing through the 5e Starter Set. Monk Class Details Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. 1 Minute. Any apprentice wizard can cast a boring old magic missile. The darts all strike simultaneously, and you can direct them to hit one creature or several. On a hit, a missile deals 2d4 force damage to its target. Magic Missile Source: Player's Handbook 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of. (97 items) Hazards. \$\begingroup\$ @kbelder I would say destroying the 3 illusions is a worse consequence for the mirror image than the caster being hit by magic missile, so your reading makes it more vulnerable to a common first level spell - it means the 1st level spell completely negates the 2nd level spell all at once. Magic Missile. The rules of D&D 5e don't cover Magic Missile very well, so whether each missile counts as a separate source of damage is at best unclear. The only constructs with a hardness are animated objects (at least in the DMG), using slightly different rules than DR. 257) states that the missiles strike more than one target at the same time: The darts all strike simultaneously . Make a ranged spell attack for each missile. Uses D4's which are a pain in the ass to pick up and a pain in the foot to step on. #10. Jim's Magic Missle needs an attack roll for each dart, and interacts very unfavorably with disadvantage. For 1 charge, you cast the 1st-level version of the spell. It is because Magic Missile uses the unique phrase, "The darts all strike simultaneously,. In 5e all spells clearly state what their target can be; magic missile in this case specifies that "Each dart hits a creature of your choice", with the target requirement being "a creature", hence an object is an invalid target. The extra necrotic damage equals your level . Generally, the distinction doesn't matter, but it means that features and items like Imbued Wood Focus technically adds the +1 to every bolt, rather than to just one bolt. Effectively, the spell expands to fill the slot it is put into. The 9 Best (And 9 Worst) First-Level Sorcerer Spells In D&D 5e. ORTotal cover means they can't be targeted. Since each magic missile, or dart, is not an area of effect damage, each one does its own 1d4+1 damage. Jim's magic missile was an evocation spell similar to magic missile, but riskier and potentially more powerful. Fireball does 8d6, or 4d6 if they succeed, to each creature in the area. A Ranged Weapon Attack is an attack that is both a Ranged Attack and a. Generally, the distinction doesn't matter, but it means that features and items like Imbued Wood Focus technically adds the +1 to every bolt, rather than to just one bolt. No other specific exceptions are made. " denotes that there is an attack roll as a requirement to proc the effect. You can increase the spell slot level by one for each additional charge you expend. Magic Missile is perhaps the second most iconic and popular arcane spell in Dungeons and Dragons (D&D). Even different spells with the same damage type of "force" have different effects. It gives any character a reliable fallback option. To break things down, your main components for creating a magic shop in 5E are 1) the shopkeeper, 2) the shop itself, and 3) the shop’s inventory. Jim’s magic missile states. Wand of Magic Missiles. 102). This wand has 7 charges. (PHB 196)" This is a rule most people wouldn't think to apply, but it makes total sense. In our 5e game, we have play-tested a 3rd-party wizard subclass from MCDM Productions, the Order of Hibernation. The general rule is: If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack. The. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The darts all strike simultaneously, and you can direct them to. Whatever rules you’re using, I hope you’re having fun. The "Targets" section of the spellcasting rules merely states:. The spell description calls out a specific feature of shield, which is that it prevents any damage from magic missile. 3 targets total (increased by 1 for every spell slot level above 1st) The d4 die type. Some creatures regenerate, some have Darkvision, the Rug of Smothering just happens to have an ability that transfers damage it takes to its victim. . Here is how it works: Magic missile is peculiar in that you only roll damage once to determine the damage of each of the missiles. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. A rare few are metal, glass, or even ceramic, but these are quite exotic. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell.